The Plasma Pulse

Welcome to The Plasma Pulse, your ultimate destination for staying informed and inspired in the world of STEM education and game-based learning.

Posts by:

Melanie Fortier

Melanie Fortier possesses a unique talent for transforming insights into actionable strategies that align with business objectives. She creates compelling concepts that enhance brand awareness, strengthen customer loyalty, and stimulate business growth. As an accomplished Senior Director of Marketing, Melanie leads Plasma Games' marketing initiatives, effectively promoting the company to K-12 districts.

Level Up STEM Learning This National STEM Week with Plasma Games

National STEM Week is about inspiring students to explore science, technology, engineering, and math in new and exciting ways. But let’s face it—traditional teaching methods often struggle to compete with the digital distractions of today’s world.

That's where Plasma Games comes in. This innovative, game-based learning platform transforms science education into an immersive, interactive experience, helping students master complex STEM concepts while having fun.

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Three teenage aged students with goggles practicing chemistry

Sci-Ops: Gaming Toward STEM Success

In the 21st century, the race to develop a competitive and specialized workforce is shaping national priorities. One of the most significant drivers of this effort is STEM education. To address inequities and expand opportunities, the National Science Foundation (NSF), under the American Competitiveness in the Twenty-First Century Act, champions initiatives that engage underrepresented students, strengthen foundational skills, and prepare learners for evolving career pathways in science and technology.

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A white shape of Kentucky state centered on a dark blue background with light stars in the top right and bottom left corners

Addressing the Science Proficiency Crisis in Kentucky

The latest test results in Kentucky have revealed an alarming statistic: only 6% of high school students are proficient in science. While proficiency levels in reading and math have shown steady or slight improvements, science remains the lowest-performing subject across all grade levels. As Kentucky Public Radio reported in October of this year, these mixed results highlight the ongoing struggle for students to recover academically following the disruptions of the pandemic, severe flooding and tornadoes, teacher shortages, displaced students, and chronic absenteeism.

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From Classroom Struggles to Alien Battles: The Origin Story of Plasma Games

In classrooms across the country, a quiet crisis has unfolded for years. Chemistry—a gateway to many of the world’s most vital careers—has become one of the most challenging subjects to teach. Students struggle to connect with abstract concepts, teachers face burnout from disengagement, and the tools available often feel stuck in the past.

For Hunter Moore, this wasn’t just a problem but a call to action. Hunter Moore’s journey began with a powerful question: What’s the biggest problem we can solve that will make the most impact?

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Award Winning


Blue-gray circle with GALA in white letters in the center

International Games and Learning Alliance in the World Learning Game

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National Science Foundation Small Business Innovation Research Award

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North Carolina Technology Association Best Educational Technology Company